Game world - Strategy Guide - Dragon Age: Inquisition Game Guide
Strategy Guide and Walkthrough by Jacek "Stranger" Halas & Patrick "YxU" Homa gamepressure.com
As it was mentioned earlier, Dragon Age: Inquisition doesn't
provide a fully open world, but a set of wide locations, between which
the player will move using a menu in the shape of a map. In this
article, we will look at some well known places that the developers
prepared for us.
Ferelden
The Hinterlands - an area in the south of Ferelden, known also from Dragon Age: Origins.
A green land with a temperate climate, offering meadows, woods and
lakes, as well as plains and villages. This beautiful landscape is being
ruined by the war between the Templars and mages. What's even worse,
both sides of the conflict see the local people as allies of their
enemies and commit a lot of crimes, hurting innocent civilians. Thus,
the Hinterlands is currently a very dangerous area. The heart of the
land is Redcliffe Castle, towering majestically over green plains. The
fortress guarantees safety for the city lying at its feet, which
prospers quite well due to shipping of goods from Orlais and dwarven
cities in the Frostback Mountains. The castle is also the first line of
defense for the whole of Ferelden.
Theringal Redoubt -
a fortress in Ferelden. Over the years, it served as the headquarters
and a place of training for the Seekers of Truth order - an elite
organization answering to the Chantry. The Seekers' task is to save the
Chantry from dangers from outside, as well as from inside the order,
using silent espionage techniques (one of the members of this group is
Cassandra Pentaghast). The function of the Redoubt changed about forty
years ago (in 8:99 Divine), when the Seekers lost their source of
finances that allowed them to keep the fortress in a good state.
The Dales
Exalted Plains -
one of the areas that altogether are known as the Dales. Before
centuries, this place witnessed the fall of the elven civilization,
bending under the power of human forces fighting for the Chantry.
Nowadays, it is an arena for another conflict, which is the Orlesian
Civil War. However, nobody fights here for the moment, as the actions of
both sides of the conflict were paralyzed by another danger - rising
undead. Due to the informal ceasefire, the Inquisitor will be able to
search for the cause of this mysterious phenomenon and look around the
environment and wander through wide hill ranges and swamps, facing their
dangerous inhabitants, with dragons involved.
Emerald Graves
- an area representing a typical landscape of the Dales. It's an
ancient wilderness with streams and rocks covered with majestic
waterfalls. This locations can be divided into two parts. The southern
part is in the hands of the Orlesian nobility, which built roads and
residences there. However, it is abandoned at the moment, due to the
civil war (with the biggest battles taking place in the Dales). The
northern part belongs to the nature and the original inhabitants of this
land. Here, we can find elven ruins, which are the remains of an
ancient necropolis. We will see refugee camps, wild animal lairs and
passages leading to a network of caves, inhabited by creatures far more
dangerous than wolves.
Emprise du Lion
- an area located in the east of the Dales, on the mountainsides of the
Frostback Mountains. It is an unpleasant land with freezing climate and
dangerous paths. Like the Emerald graves, this area bares signs of
elven presence, but here, they are much more distinct and do not have
the graveyard character. The original citizens are of course long gone
and their houses, majestic amphitheaters and a fortress towering above
the land are currently in the hands of Red Templars, addicted to red
lyrium, which turned them into people capable only of destroying and
murdering. The Inquisitor will end up here trying to strengthen his
organization and also fighting against the malefactors. Also, the hot
springs located in Emprise du Lion, will give the Inquisitor the
opportunity to meet a dragon or two.
Orlais
Halamshiral
- A city in the north-eastern part of Orlais, near the feet of the
Frostback Mountains and at the coast of the Waking Sea (northern edge of
the Dales). It was built by the elves in ancient times, marking the
moment in which their exodus ends, but a few centuries later, after an
Exalted March, it became an Orlesian city. Despite the fact that humans
rule in Halamshiral, the elves outnumber them still, as the original
citizens of the place. The most important building in the city is the
Winter Palace - a residence full of splendor, belonging to Empress
Celene I. The palace is the place where peace talks will be conducted
between the sides of the civil war. The Inquisitor and his subordinates
will attend a ball organized for this occasion, to make sure that
everything goes well and to prevent anybody from attempting
assassination.
Western Approach -
A desert area in the north-western part of Orlais. Nowadays, it is a
wasteland, where you can here only the wind blowing above the dunes,
rock formations, gloomy ruins and iron towers marking the only one,
relatively safe place here. Life used to thrive here, but the Second
Blight - the invasion of the darkspawn through the Abyssal Rift - forced
the citizens to move. They didn't come back even after the humans'
eventual victory and building a strong facility of the Grey Wardens
there. The outflow of people made the Grey Wardens leave the Western
Approach, abandoning the monumental Adamant Fortress, which guards the
edge of the Abyssal Rift to this day. The fortress will be restored by
the Inquisition, but the hero will have to clear the area from the
darkspawn, before he can live in the castle.
0 Response to "Available locations"
Posting Komentar